"Washed ashore with no rum in hand, deckhand Maruk must woozily dash, jump and traverse across a treacherous archipelago. Strike a bargain with the ghost captain Greedy McNeedy to peer into the World Beyond. Find booty, and hopefully a way home."
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Maruk: Shipwrecked is a 3D Platform Adventure game inspired by A Hat in Time, with Caravan Sandwitch as targeted art style. It was developed in 15 weeks (half time) and developed in a custom engine.
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--Game Trailer coming soon! --
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I created level concept art, gameplay and environment assets, and a majority of the set dressing of level 2 (Geyser Springs). This engine is continuation of the previous engine from project #5, so I also further worked with and tested new tools being implemented.