Last Light - Cinematic Cutscene

I wanted to create a fantasy environment scene from start to finish. My main focus was to create a cinematic shot similar to a cut-scene from a game. I knew that I would need help to complete the vision. After I had laid the groundwork for the scene, I approached my friend Markus Norén, who is studying to become a Technical Artist. The collaboration worked very well as we had daily check-ins to constantly iterate and improve the scene together, while also making the whole process more enjoyable.
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I made concept art, 3D assets and textures, and spent a large portion of the time on lighting and rendering.
We collaborated on foliage materials and the production of the final cinematic shot.
For further VFX and systems breakdowns, check out his awesome portfolio here: www.markusnoren.com
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My main inspirations for the theme and style were Kena: Bridge of Spirits and Ori and the Blind Forest, as they feature gorgeous environments and the theme of organic corruption. I however think it's important to also use real life references when creating stylized assets. I've also taken creative liberties when it comes to the foliage and making decisions in general depending on what looks good for the cinematic shot primarily.

I spent two months on the project.
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As a final note, music and audio is extremely important to me and inspires me every day in the art I create. It's such a key aspect of making games feel alive and breathing. Luckily for me, I have a very talented big brother who's a professional composer and SFX designer.
Music and SFX by Jacob Lincke, check out his portfolio at: www.jacob-lincke.com, thank you for making the project complete.

Huge thanks to all my talented classmates and teachers for providing feedback.

Last Light

Adjustable gradient colors with emissive fresnel effect.

Transfering nomals using Data Transfer.

Transfering nomals using Data Transfer.

I made an adjustable gradient and added a emissive fresnel noise effect into the tree crown material.

I made an adjustable gradient and added a emissive fresnel noise effect into the tree crown material.

Willow's Embrace - Hero asset

Willow's Embrace - Hero asset

Decorative and animated assets

Decorative and animated assets

Progress of building the scene.

Progress of building the scene.

Concept art and scene exploration.

Concept art and scene exploration.

Main References

Main References